Nr. | Filename | Date | Size | Downloads | Description |
---|---|---|---|---|---|
351 | dive.zip | 28-04-1997 | 57 Kb. | 11 | DIVE DLLs dataed 10/22/96. If you want to run Stardock's Entrepreneur game and do not have DIVE DLLs dated on or after 10/22/96, install these. |
352 | dive1.zip | 30-07-1996 | 283 Kb. | 10 | DIVE Changes Made in 1996. |
353 | dive1295.zip | 20-12-1995 | 47 Kb. | 10 | Latest DIVE.DLL for OS/2 Warp. |
354 | dive95.zip | 14-03-1996 | 198 Kb. | 9 | DIVE changes made in 1995. |
355 | dive96b.zip | 14-08-1996 | 48 Kb. | 10 | DIVE Changes Made to DIVE96.ZIP. |
356 | dive_od.zip | 06-06-1995 | 439 Kb. | 11 | OpenDoc DIVE Sample from Sept. Issue 95/06/06. Runtime files needed & instructions for adding the new part to OpenDoc. The animation is a 3-dimensional OpenDoc logo rendered on a Mac & converted to OS/2. |
357 | divedemo.zip | 25-07-1994 | 99 Kb. | 11 | Example of dive in action |
358 | diveex.zip | 25-05-1994 | 40 Kb. | 11 | This example code shows how to directly access video memory using the DIVE (Direct Interface to Video Extensions) interface. This api is useful for game and multimedia app which require speed. MMPM/2 uses this to display motion videos . |
359 | divefix.zip | 06-03-1999 | 59 Kb. | 10 | DIVE fix for Matrox 24-bit color problems |
360 | diverace.zip | 28-08-1995 | 111 Kb. | 11 | DIVERACE an OS/2 Game Programming Example |