#
# makefile:
#       makefile for TOOLS\INF2HTML directory.
#       For use with IBM NMAKE, which comes with the IBM compilers,
#       the Developer's Toolkit, and the DDK.
#
#       All the makefiles have been restructured with V0.9.0.
#
#       Called from:    main makefile
#
#       Input:          files in this directory
#
#       Output:         inf2html.exe, copied to parent directory (TOOLS\).
#
#       Edit "setup.in" to set up the make process.
#

# Say hello to yourself.
!if [@echo +++++ Entering $(MAKEDIR)]
!endif

# include setup (compiler options etc.)
!include ..\..\setup.in

# FIXED MACROS
# ------------
#
# You probably need not change the following.
#

# Define the suffixes for files which NMAKE will work on.
# .SUFFIXES is a reserved NMAKE keyword ("pseudotarget") for
# defining file extensions that NMAKE will recognize in inference
# rules.
.SUFFIXES: .cpp .obj .h

# OUTPUTDIR specifies the directory where all the output .OBJ
# files will be created in.
OUTPUTDIR = $(PROJECT_OUTPUT_DIR)

!if [@md $(OUTPUTDIR) 2> NUL]
!endif

# The OBJS macro contains all the .OBJ files which need to be
# created from the files in this directory.
# These will be put into BIN\.
OBJS = $(OUTPUTDIR)\inf2html.obj

# The main target:
# If we're called from the main makefile, MAINMAKERUNNING is defined,
# and we'll set $(OBJS) as our targets (which will go on).
# Otherwise, we call the main makefile, which will again call ourselves later.
all:   \
!ifndef MAINMAKERUNNING
    callmainmake
!else
    $(OBJS)
!endif
    @echo ----- Leaving $(MAKEDIR)

callmainmake:
    @echo $(MAKEDIR)\makefile: Recursing to main makefile.
    @cd ..\..
    @nmake
    @echo $(MAKEDIR)\makefile: Returned from main makefile. Done.

# Now define inference rules for what to do with certain file
# types, based on their file extension.
# The syntax we need here is ".fromext.toext".
# So whenever NMAKE encounters a .toext file, it
# executes what we specify here.
# The ugly {} brackets are some awkward syntax for specifying
# files in other directories.

# Special macros used here: $(@B) is the current target w/out ext.

# -- compile C files to .OBJ files, using the CC macro above.
#    The output will be placed in the directory specified by
#    the OUTPUTDIR variable (set above).

.cpp.{$(OUTPUTDIR)}.obj:
        @echo $(MAKEDIR)\makefile: Compiling $(@B).cpp
!ifdef EMX
        $(CC) -o $(OUTPUTDIR)\$(@B).obj $(@B).cpp
!else
!ifndef PRECH
        $(CC) /Fo$(OUTPUTDIR)\$(@B).obj $(@B).cpp
!else
        $(CC) /fi"$(PRECH)\$(@B).pch" /si"$(PRECH)\$(@B).pch" /Fo$(OUTPUTDIR)\$(@B).obj $(@B).cpp
!endif
!endif

# main include path
INC = ..\..\include
# base include path
BSINC = $(INC)\base
# helpers include path
HLPINC = $(INC)\helpers

# Now define dependencies for all our .OBJ files by telling NMAKE
# which .OBJ file depends on what. For each .OBJ we define what files
# will enforce a recompilation when they've been changed.
# This uses the inference rules defined above.

# Note that include\setup.h is specified with _all_ files, so
# you can enforce a complete recompile of XWorkplace if you update
# that file (just save it once).

$(OUTPUTDIR)\inf2html.obj: \
    $(INC)\setup.h $(INC)\bl_inf2html.h \
    $(@B).h


